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Mieux Communiquer, Mieux Vendre
Survey TechniquesIn Virtual Environments: Conducting Sofas And Virtual Face-to-face Interviews in Second Life
Prof. Diana Derval, MBA, DervalResearchMario Menti, GMI (Global
Market Insite) Inc.
June 11, 2008 IIR Chicago
Online Communities Users
Facebook: 26 M
Second Life: 12 M
LinkedIn: 10 M
A Mass Media Targeted by Affinity
Second Life, a Social Environment
User-generated content
Wide range of roles
Variety of motivations
Open technical platform
Towards 3D Internet or Metaverse
Second Life is a social environment not a game!
Second Life, a Thriving Economy
Second Life is a thriving economy with parallels to the commercial web 1995
13.7 million residents
Own currency: L$, Linden dollar
1.5 million US$ spent per day
57,000 profitable businesses
Major brands
Source: Linden Lab, Reuters
Second Life, a Research Lab
Early adopters
Participative users
Co-creation
Immersive research
Mixed quali- quanti
Modelling - data
visualization
Market simulation
Examples
SLIC: Second Life Interview Corner:
Interview sofas on a number of topics. When avatar sits on a sofa,
the sofa starts asking survey questions and listens for avatars
responses.
Interviewer bots:
Automated, computer-controlled avatars that can walk up to and
interact with respondents, including ability to conduct a
survey.
Live from Second Life
InteractiveWhat is Your Favorite Beverage?
InteractiveWhat is Your Favorite Activity?
Second Life, the Perfect Moment
Consumers are twice as receptive to communications while they are waiting
See Wait Marketing approach
Right context
Congruent media
Affinity with brand
Targeting is not enough!
SLIC, a Virtual Sofa
Immersive and engaging interview
Open and one-to-one chat
Available 365x7x24 for residents
171 respondents
2,000 answers
10 Personas
Top 10 Online Personas
#1 Business Man
#2 Student
#3 Designer
#4 Technician
#5 Waitress
#6 Developer
#7 Professor
#8 Housewife
#9 Social Worker
#10 Disabled
Persona #1
Persona #2
Persona #3
Persona #4
Persona #5
Persona #6
Persona #7
Persona #8
Persona #9
Persona #10
Top 10 Online Personas
TechnologyCuriousClothesDesignHomeDecorationPatientSocialNetworksCreationNewProducts
Marketing in or via Second Life?
Target?Congruent?Feasibility?
YesNo
Yes
Yes
Stop
NoNo
What Benefits Which Brands
Designing a new productValidating a prototypeBeta-testing a productTechnology/ElectronicsFast-Moving Consumer GoodsFashion/LuxuryCarsHome Decoration
Prof. Diana Derval, MBATel +31 61 824
[email protected]
www.derval-research.com
Thanks for your attention!
Mario Menti
Tel: +44 20 8767 9352
[email protected] http://blog.msurveys.com