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    Fluent Inc. 12/28/20125-1

    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Volume Decomposition Examples

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Decomposition

    Suggestions of how to decompose single volumes into multiple mesh-able

    volumes are shown in these examples.

    The following meshing tools are used:

    Map Submap

    Tet-primitive

    Cooper

    Volume decomposition is not needed for the Stairstep, Hex/Core or TGrid

    Tet/Hybrid meshing schemes.

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    Fluent User Services Center

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    First Example (1) A spherical void inside a brick

    Construction

    Create a sphere, a brick and a cylinder using volume primitives. The cylinder diameter

    should be smaller than the sphere and its length extending outside the brick

    Subtract the sphere from the brick

    Decomposition

    Split the brick using the cylinder

    Create edges going diagonally over the top and bottom face of the brick and use the

    edges to create a diagonal face

    Split the brick-like volume using this face

    Last two steps are not necessary but create higher quality mesh.

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    First Example (2)

    A spherical void inside a brick

    Three of the four Cooper-able volumes

    source faces

    source faces

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    Fluent User Services Center

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Second Example (1)

    A handle Construction:

    Create a torus and a brick using volume primitives

    Split the torus using the brick Face as a tool

    Delete the left part of the torus

    Decomposition:

    Make a Bidirectional split of the remaining volumes

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    Fluent User Services Center

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Second Example (2)

    A handle Alternative Construction/Decomposition:

    Create a torus and a brick using volume primitives

    Perform a bi-directional split using the two volumes

    Delete the part of the torus that is outside the back of the brick

    Unite back the block and the pipe section inside the block again

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Second Example (3)

    A handle The two volumes meshed by the Cooper - tool

    source faces

    source face

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Third Example (1)

    A box with rounded corners

    Construction

    Create a brick using volume primitives

    Use the blend option to round off one corner and three edges using the same

    radius (Setback option)

    Decomposition: Create a second brick of the same size as the radius of the blend and move it

    such that its corner coincides with the center point of the blended corner.

    Split off the the rounded corner

    Sweep out the three triangular faces created by the split to the opposite ends

    of the brick

    Split off the three prismatic volumes from the main volume

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Third Example (2)

    A box with rounded corners

    The volume can be meshed using the submap (1), the tet-primitive (not

    shown) and the Cooper (3) schemes.

    source facessource

    face

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fourth Example (1)

    Pipe-pipe intersection (different radii) Construction:

    Create the pipes using volume primitives

    Create a stretched brick with a rectangular cross-section, where the side

    length should be between the two pipe diameters.

    Decomposition

    Split the main pipe using the brick

    Unite the brick cut-out with the small cylinder

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fourth Example (2)

    Pipe-pipe intersection (different radii)

    The three volumes meshed using the Cooper tool

    source faces

    source faces

    source faces

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    Fluent User Services Center

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fifth Example (1)

    A sphere in three volumes

    Construction

    Create a sphere using volume primitives

    Decomposition:

    Create a cylinder and split the sphere using the cylinder

    Create a brick and move it such that one side of the brick is along the center of

    the cylinder

    Split the annular remainder of the sphere into two volumes

    All three volumes are basic Cooper-able volumes

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fifth Example (2)

    A sphere

    The final mesh for two of the volumes

    source faces

    source faces

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    Fluent User Services Center

    www.fluentusers.com

    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fifth Example (3)

    A sphere in eight volumes

    Alternative Construction/decomposition

    Create a sphere and a brick using volume primitives

    Intersect the two volumes to create a sphere octant

    Make a second copy by the use of Copy/Reflect and the z-plane

    Make six octants more using Copy/Rotate and 90 degree angle, twice

    Connect all faces using Real Connect

    The same geometry could also have been created by splitting a sphere in all

    three major planes

    This decomposition will create a better mesh quality

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    Introductory GAMBIT Notes

    GAMBIT v2.1 Jul 2003

    Fifth Example (4)

    A sphere

    The final mesh for seven out of the eight octants, all meshed using

    Tet Primitive