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Laboratoire Méthodes et Structures Informatique

MSI LABORATORY PRESENTATION

83, rue d’Isle87000 LIMOGES

- France -

http://www-msi.unilim.fr

Laboratoire Méthodes et Structures Informatique

Main research activitiesMain research activities

1- 3D texture synthesis :1- 3D texture synthesis :

Laboratoire Méthodes et Structures Informatique

3D texture synthesis3D texture synthesis

Laboratoire Méthodes et Structures Informatique

3D texture synthesis3D texture synthesis

Laboratoire Méthodes et Structures Informatique

3D texture synthesis3D texture synthesis

Laboratoire Méthodes et Structures Informatique

3D texture synthesis 3D texture synthesis

Laboratoire Méthodes et Structures Informatique

2- Textures and complex surfaces illumination:2- Textures and complex surfaces illumination:

Laboratoire Méthodes et Structures Informatique

3- Realistic rendering of surface defects:3- Realistic rendering of surface defects:

Laboratoire Méthodes et Structures Informatique

Realistic rendering of surface defectsRealistic rendering of surface defects

Laboratoire Méthodes et Structures Informatique

Realistic rendering of surface defectsRealistic rendering of surface defects

Laboratoire Méthodes et Structures Informatique

Realistic rendering of surface defectsRealistic rendering of surface defects

Laboratoire Méthodes et Structures Informatique

4- Modeling, rendering and animation of water:4- Modeling, rendering and animation of water:

Laboratoire Méthodes et Structures Informatique

5- Realistic rendering of trees viewed 5- Realistic rendering of trees viewed from a short distance :from a short distance :

Laboratoire Méthodes et Structures Informatique

Realistic rendering of trees viewed from a short distanceRealistic rendering of trees viewed from a short distance

Laboratoire Méthodes et Structures Informatique

6- Improvement of the 6- Improvement of the light distribution simulation:light distribution simulation:

Laboratoire Méthodes et Structures Informatique

Improvement of the light distribution simulationImprovement of the light distribution simulation

Laboratoire Méthodes et Structures Informatique

7- Declarative modeling of scenes7- Declarative modeling of scenes

QuickTime™ et un décompresseur sont requis pour visionner cette image.

Laboratoire Méthodes et Structures Informatique

QuickTime™ et un décompresseur sont requis pour visionner cette image.

Scene modelingScene modeling

Laboratoire Méthodes et Structures Informatique

8- Evolution of internal growing of wood8- Evolution of internal growing of wood

Laboratoire Méthodes et Structures Informatique

Evolution of internal growing of woodEvolution of internal growing of wood

Cut of tree

Laboratoire Méthodes et Structures Informatique

9- Intelligent scene exploration9- Intelligent scene exploration

Laboratoire Méthodes et Structures Informatique

Intelligent scene explorationIntelligent scene exploration

Laboratoire Méthodes et Structures Informatique

10- 10- Inverse Lighting with a Monte Carlo MethodInverse Lighting with a Monte Carlo Method

Designer’s idea of lightingData:

Scene GeometryMaterial properties

Specifications given by the designer:Light source(s) position(s)

Light source(s) physical properties

Scene

Rendering

If the scenedoesn’tagree

thedesigner

Usual Lighting Process

Laboratoire Méthodes et Structures Informatique

Inverse Lighting with a Monte Carlo MethodInverse Lighting with a Monte Carlo Method

Inverse Lighting Process

Data: Scene Geometry

Material propertiesdesigner‘idea of lighting

Inverse Lighting Method computing-Possible light source(s) position(s)-Possible light source(s) properties

Scenes

Rendering

Laboratoire Méthodes et Structures Informatique

Inverse Lighting with a Monte Carlo MethodInverse Lighting with a Monte Carlo Method

Patches to light

Potential light source positions found by a Monte

Carlo method

Two solutions

Laboratoire Méthodes et Structures Informatique

11- 11- Declarative Modeler of Porcelain ObjectsDeclarative Modeler of Porcelain Objects

The user can change texture and interact directly with the parameters of the object of porcelain.

The different objects are using the same kind of modeling, but are grouped by genre.

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